Gamasutra has an interesting feature up that present some fascinating tidbits from a panel featuring some of the world's foremost game designers.
I think that there are a couple of stand-out quotes, both by Will Wright:
“But ultimately, at the end of the day, game design is an intuitive black art, just like in any other field. There's a certain amount of game design possibilities that will forever be unknown, and that keeps things exciting.”
It also gives us designers hope that we might be the one to hit on one of those yet undiscovered nuggets of perfection.
Also:
“I'm still convinced that the best way to draw in female gamers is to hire more female designers,”
Now this is a hefty chunk of truth! No matter how "comprehensive" the research from our marketing people, there's no way that a team is going repeatedly create games with true cross-gender and mass-market appeal without that representative mix of opinions in the mix.
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